a=tF² chatGPT_sonnet

I asked chatGPT to write a sonnet about the mathematical equation a=tF² (to find the art, you multiply the time by the square of the force).

𝓪 = 𝓽 𝓕 ²

In tech we trust, the art of our demise,
An algorithm of control, cold and sly.
Where time and force, in deadly balance lies,
A glimpse of something sinister, to spy.

For as the force, with tech, doth amplify
The time it takes, doth also multiply.
And so the art, from this equation, sighs
Is born, in tyranny and malady.

But as with all things, balance must be sought,
For too much force or time, will lead to strife.
The perfect balance is a mere facade,

A trap that leads to our own downfall, life.
Oh tech-born art, thy secrets now are mine,
In this algorithm, our freedom entwine.

To find the art (a), you multiply the time (t) by the square of the force (F)

└⦿✚⦿┘ code.ChatGPT

[test _ a=tF²]

I asked ChatGPT to provide me with a code for a simple animated web page in my └⦿✚⦿┘ style and with my typical visuals. Here is the result:



Continue reading “└⦿✚⦿┘ code.ChatGPT”

3D └⦿✚⦿┘

I asked Midjourney AI to 3D me. These are its suggestions (17 images).






Continue reading “3D └⦿✚⦿┘”

𝓓𝓲𝓰𝓲𝓽𝓪𝓵 𝓐𝓰𝓮 𝓪𝓽 𝓽𝓱𝓮 𝓟𝓪𝓵𝓪𝓲𝓼 𝓭𝓮 𝓣𝓸𝓴𝔂𝓸

To find the art (a), you multiply the time (t) by the square of the force (F)

After asking ChatGPT to describe what my exhibition at the Palais de Tokyo would look like if I were to exhibit there and to write a newspaper article, a fictional review of my non-existent exhibition there, I ordered openAI/DALLE·2 to visualise this non-existent exhibition of mine.


1) ChatGPT description of my exhibition at the Palais de Tokyo:

It is difficult to say exactly what an exhibition of Igor Štromajer’s artworks at the Palais de Tokyo in Paris would look like as it would depend on the specific works he chose to include and how they were curated and presented. However, given Štromajer’s focus on new media and performance art, it is likely that the exhibition would incorporate elements of technology and interactivity.

It could be a multimedia installation that explores the relationship between technology and intimacy, featuring projections, sound, and performance elements. For example, the exhibition could include interactive video installations that examine the impact of technology on our personal lives, or a performance piece that explores themes of surveillance and privacy. The exhibition could also feature a series of digital artworks that investigate the relationship between technology and the human body.

Additionally, it could be that the exhibition would be designed to be participatory, encouraging visitors to engage with the works in a hands-on way. Štromajer’s work often invites the audience to take an active role in the art, generating a new experience for each visitor.

Overall, an exhibition of Igor Štromajer’s artworks at the Palais de Tokyo in Paris would likely be a thought-provoking and immersive experience that explores the intersection of technology, art, and humanity.


2) ChatGPT fictional review of my non-existent exhibition at the Palais de Tokio:

Igor Štromajer: A Master of the Digital Age at Palais de Tokyo

PARIS – The Palais de Tokyo in Paris is currently hosting an exhibition of the works of Slovenian artist Igor Štromajer, and it is nothing short of breathtaking. The exhibition, entitled “Digital Age,” showcases Štromajer’s mastery of technology and its integration into the world of art.

The exhibition is a feast for the senses, with an array of interactive installations that allow the viewer to fully immerse themselves in Štromajer’s world. One of the highlights of the exhibition is “Cyber Synapse,” an interactive installation that explores the connection between the human brain and technology. The piece features a large screen displaying a constantly evolving digital landscape, with sensors placed around the room that respond to the viewer’s movements and brainwaves, creating a truly unique and personal experience.

Another standout piece is “Virtual Reality,” an installation that takes the viewer on a journey through a digital world, blurring the lines between reality and fiction. The use of virtual reality technology immerses the viewer in the piece, making them feel as if they are truly a part of Štromajer’s world.

The exhibition also includes several of Štromajer’s digital paintings, which are just as mesmerizing as the interactive installations. The paintings feature bold, bright colors and abstract shapes, creating a sense of movement and energy that is truly captivating.

Overall, Igor Štromajer’s exhibition at the Palais de Tokyo is not to be missed. The artist’s use of technology in his work creates a truly unique and thought-provoking experience for the viewer. The exhibition runs until the end of the month, and tickets can be purchased online or at the door.

3¦×Fń · CME_i.22

3¦×Fń–Qé3= Miá+

one hundred and one poems
co-written by a human and a machine

Compressed Mobile Edition CME_i.22
(for mobile phones and tablets)
October 2022

(971 kb)


Igor Štromajer

+ other (extended) versions: intima.org/101

retour à la nature


retour à la nature
by Igor Štromajer

30 hand drawings with a computer mouse


1920 × 1080 pix
brush: 1 pix
hardness: 100%
Logitech Marathon Mouse M705


3¦×Fń | SoundCloud

3¦×Fń–Qé3 = Mià+
SoundCloud version

8 tracks, post-¹, proto-², algorithmic, meta-pop³


¹ a=tF²
² └☉✚☉┘
³ ▅ ▉ ▄ ▊ ▂

+ YouTube playlist
+ info


by Igor Štromajer
Frankfurt am Main
March 2022


Over a period of seven consecutive days, between ∾⫛ and ⇋∾ March 2022, Štromajer secretly brought seven analogue and one digital artworks to seven art spaces in Frankfurt and exhibited them there unnoticed. Their fate is unknown.

Invasive exhibitions (alphabetically and chronologically / photo and video):

[1] Atelierfrankfurt
date: ∾⫛/03/2022

[2] basis
date: ∾⌆/03/2022

[3] Frankfurter Kunstverein
date: ∾⋪/03/2022

[4] Kunstverein Familie Montez
date: ∾⊶/03/2022

date: ∾∴/03/2022

[6] Portikus
date: ∾∸/03/2022

[7] Schirn Kunsthalle
date: ⇋∾/03/2022

The Cube:

In 1996, Štromajer used an animated gif (64⨯64 pixels) of a spinning cube in his first net art work 0.html.
25 years later, Sakrowski redesigned this iconic file into an augmented reality artwork.
In February and March 2022, Štromajer produced seven post-blockchain non-fungible cubes from the original gif and secretly exhibited them, along with a digital cube, at seven Frankfurt art venues.


Continue reading “The F_CUBE”

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